WPILibC++  2020.3.2
frc2::JoystickButton Member List

This is the complete list of members for frc2::JoystickButton, including all inherited members.

Button(std::function< bool()> isPressed)frc2::Buttonexplicit
Button()=defaultfrc2::Button
CancelWhenActive(Command *command)frc2::Trigger
CancelWhenPressed(Command *command)frc2::Button
JoystickButton(frc::GenericHID *joystick, int buttonNumber)frc2::JoystickButtoninlineexplicit
operator!()frc2::Triggerinline
operator&&(Trigger rhs)frc2::Triggerinline
operator||(Trigger rhs)frc2::Triggerinline
ToggleWhenActive(Command *command, bool interruptible=true)frc2::Trigger
ToggleWhenActive(T &&command, bool interruptible=true)frc2::Triggerinline
ToggleWhenPressed(Command *command, bool interruptible=true)frc2::Button
ToggleWhenPressed(T &&command, bool interruptible=true)frc2::Buttoninline
Trigger(std::function< bool()> isActive)frc2::Triggerinlineexplicit
Trigger()frc2::Triggerinline
Trigger(const Trigger &other) (defined in frc2::Trigger)frc2::Trigger
WhenActive(Command *command, bool interruptible=true)frc2::Trigger
WhenActive(T &&command, bool interruptible=true)frc2::Triggerinline
WhenActive(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Trigger
WhenActive(std::function< void()> toRun, wpi::ArrayRef< Subsystem * > requirements={})frc2::Trigger
WhenHeld(Command *command, bool interruptible=true)frc2::Button
WhenHeld(T &&command, bool interruptible=true)frc2::Buttoninline
WhenInactive(Command *command, bool interruptible=true)frc2::Trigger
WhenInactive(T &&command, bool interruptible=true)frc2::Triggerinline
WhenInactive(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Trigger
WhenInactive(std::function< void()> toRun, wpi::ArrayRef< Subsystem * > requirements={})frc2::Trigger
WhenPressed(Command *command, bool interruptible=true)frc2::Button
WhenPressed(T &&command, bool interruptible=true)frc2::Buttoninline
WhenPressed(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Button
WhenPressed(std::function< void()> toRun, wpi::ArrayRef< Subsystem * > requirements={})frc2::Button
WhenReleased(Command *command, bool interruptible=true)frc2::Button
WhenReleased(T &&command, bool interruptible=true)frc2::Buttoninline
WhenReleased(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Button
WhenReleased(std::function< void()> toRun, wpi::ArrayRef< Subsystem * > requirements={})frc2::Button
WhileActiveContinous(Command *command, bool interruptible=true)frc2::Trigger
WhileActiveContinous(T &&command, bool interruptible=true)frc2::Triggerinline
WhileActiveContinous(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Trigger
WhileActiveContinous(std::function< void()> toRun, wpi::ArrayRef< Subsystem * > requirements={})frc2::Trigger
WhileActiveOnce(Command *command, bool interruptible=true)frc2::Trigger
WhileActiveOnce(T &&command, bool interruptible=true)frc2::Triggerinline
WhileHeld(Command *command, bool interruptible=true)frc2::Button
WhileHeld(T &&command, bool interruptible=true)frc2::Buttoninline
WhileHeld(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Button
WhileHeld(std::function< void()> toRun, wpi::ArrayRef< Subsystem * > requirements={})frc2::Button