10 #include "Translation2d.h"
63 return Transform2d(m_translation * scalar, m_rotation * scalar);
A rotation in a 2d coordinate frame represented a point on the unit circle (cosine and sine).
Definition: Rotation2d.h:22
Represents a translation in 2d space.
Definition: Translation2d.h:28
Represents a 2d pose containing translational and rotational elements.
Definition: Pose2d.h:23
A class that enforces constraints on the differential drive kinematics.
Definition: SPIAccelerometerSim.h:16